If you have the item which is expensive to generate but which has a lot of hits in the cache you can get into situation when many clients at once will have miss in the cache and will attempt to re-create the item pushing server to overload.
If you have the item which is expensive to generate but which has a lot of hits in the cache you can get into situation when many clients at once will have miss in the cache and will attempt to re-create the item pushing server to overload.